RapidQuest Works

v2.0.0
Mac
Android
Win64
UE 5.2
UE 5.5
UE 5.3
UE 5.0

Frequently Asked Questions

Windows, macOS, Linux, and all major consoles.

The plugin is optimized for minimal runtime overhead. All critical paths use C++ with no Blueprint overhead. We include built-in profiling tools so you can measure the exact performance impact in your project.

Download the plugin archive from your account dashboard, extract it into your project Plugins folder, and regenerate your project files. Detailed step-by-step installation instructions are available in the documentation.

Yes, the plugin is designed to work alongside any Unreal Engine project structure, including Lyra and other official Epic Games sample projects. No special configuration is required.

The Indie plan includes pre-compiled binaries only. The Pro plan includes full C++ source code, allowing you to modify and extend the plugin to fit your project needs.

Every public API in the plugin has a corresponding Blueprint node. We provide custom Blueprint function libraries, async action nodes for long-running operations, and Blueprint-spawnable components that you can add to any actor. The nodes include descriptive tooltips, categorized menus, and validated inputs to prevent common mistakes. We also ship example Blueprint assets demonstrating typical integration patterns. If you prefer a C++ workflow, every Blueprint node maps directly to a C++ function you can call instead.

Licenses are one-time purchases. You own it permanently.

We support Unreal Engine 5.3 through 5.5. Each major engine release is tested and validated before we publish an update. Check the Technical Details sidebar for the latest compatibility information.

Yes, full multiplayer support is included.

Yes, dedicated server builds are fully supported and tested.

Absolutely. Both Indie and Pro licenses allow use in commercial projects with no royalty fees. There are no restrictions on the number of shipped titles or revenue earned.

Through our support portal and community Discord.

Licensing

Two tiers. One payment. No surprises.

Lifetime license. Buy once, ship forever.

Indie

$49.99 / once
  • Full C++ source code
  • Lifetime engine-version updates

Pro

$149.99 / once
  • Full C++ source code
  • Lifetime engine-version updates
  • Private GitHub repo access

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