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AutoInput

AutoInput

AutoInput is a production-ready plugin built for Unreal Engine developers who demand performance, flexibility, and reliability. Ex sit occaecat et nostrud exerc...

AutoInput is a production-ready plugin built for Unreal Engine developers who demand performance, flexibility, and reliability. Ex sit occaecat et nostrud exercitation aute incididunt in occaecat. Enim sed incididunt ex consequat aute aliqua elit quis enim nisi.

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Key Features

  • Built-in multiplayer and network replication support
  • Editor utility widgets for rapid prototyping and debugging
  • Built-in profiling tools to monitor performance in real time
  • Data-driven configuration using Data Tables and Data Assets
  • Modular architecture allowing you to enable only the features you need
  • Cross-platform support including Windows, macOS, Linux, and console targets
  • Instanced rendering support for large-scale environments
  • Automatic memory management with minimal garbage collection overhead
  • Thread-safe design suitable for async and parallel task execution
  • Seamless integration with Unreal Engine subsystems and gameplay framework

How It Works

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Use Cases

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  • Ideal for procedural generation pipelines for levels, terrain, and assets
  • Ideal for large-scale strategy games managing thousands of entities
  • Ideal for VR and AR experiences requiring high frame rates and minimal latency

Getting Started

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Requirements

  • Unreal Engine 5.3 or later
  • C++ project (Blueprint-only projects supported with limited features)
  • Windows, macOS, or Linux development environment
Frequently Asked Questions

Every public API in the plugin has a corresponding Blueprint node. We provide custom Blueprint function libraries, async action nodes for long-running operations, and Blueprint-spawnable components that you can add to any actor. The nodes include descriptive tooltips, categorized menus, and validated inputs to prevent common mistakes. We also ship example Blueprint assets demonstrating typical integration patterns. If you prefer a C++ workflow, every Blueprint node maps directly to a C++ function you can call instead.

No trial is available, but we offer a 14-day refund policy.

Our licenses are one-time purchases, not subscriptions. Once you buy the plugin, you own that version permanently. Future major version upgrades may require a separate purchase.

The Indie plan includes pre-compiled binaries only. The Pro plan includes full C++ source code, allowing you to modify and extend the plugin to fit your project needs.

Comprehensive documentation is available with getting started guides, API reference, code examples, and tutorial walkthroughs. The documentation is updated with every release.

Absolutely. Both Indie and Pro licenses allow use in commercial projects with no royalty fees. There are no restrictions on the number of shipped titles or revenue earned.

We offer a 14-day refund policy from the date of purchase. If the plugin does not meet your needs, contact our support team and we will process your refund promptly.

Yes, full dedicated server support is included. The plugin correctly handles server-side logic, authority checks, and client prediction. All server builds are tested as part of our release pipeline.

The Pro plan includes team licensing with configurable seat counts. Each team member needs an active seat. The Indie plan is a single-user license and cannot be shared.

Yes, no special configuration is required.

Support is available through our dedicated support portal. Pro plan customers receive priority support with faster response times. We also maintain an active community Discord server.

We currently support Unreal Engine 5.3, 5.4, and 5.5. When Epic Games releases a new engine version, we begin compatibility testing immediately and typically ship an update within two weeks. Each release is validated against our automated test suite covering all major features. The Technical Details sidebar on this page always shows the exact versions we support. If you need support for a specific engine version not listed, contact us and we will let you know the timeline.

The plugin is optimized for minimal runtime overhead. All critical paths use C++ with no Blueprint overhead. We include built-in profiling tools so you can measure the exact performance impact in your project.

Pricing

Choose the plan that fits your needs.

Indie

$49.99

one-time

GitHub Access
No

Pro

$149.99

one-time

GitHub Access
Yes